Game Developer

Hi, I'm Kuba.

Game developer & CS Master's student.
I turn ideas into things you can play.

Play2Chill S.A. — Unity Dev CS Master's — Poznań
See my work
public class Kuba : GameDeveloper
{
  public string[] Skills = {
    "Unity",
    "C#",
    "Gameplay Systems",
    "UI Implementation"
  };

  public string[] Values = {
    "Teamwork",
    "Clean Code",
    "Player First"
  };

  public Game BuildGame() => new Game(
    fun: true,
    polished: true,
    shipped: true
  );
}

About Me

My coding journey started with web development. I love building things, but websites never really felt like my thing. Games did - so over time, I moved toward game development and started connecting programming with something I’ve always cared about.

I completed my Bachelor’s in Game Development at Collegium Da Vinci in Poznań, focusing mostly on Unity, C#, and game architecture. Right now I’m continuing with a Master’s degree in Computer Science, where I’m building a stronger foundation in algorithms, AI, and systems programming.

Since 2024 I’ve been working as a Unity Developer at Play2Chill. I helped ship Aztecs: The Last Sun, and I’m currently working on Wild West Pioneers.

2+ Commercial Years
1 Shipped commercial title
5+ Years in Game Dev
8+ Years of Coding

My Projects

Defend The Factory
Personal Academic Factory · Tower Defense

Defend The Factory

A hybrid factory-building and tower-defense game made as a Bachelor's thesis project for my Game Development degree. The game focuses on building automated production lines and using generated resources to defend the factory against enemy waves.

  • Led a 4-person team and worked as the sole programmer on the project
  • Implemented advanced belt connection logic with neighbour detection, automatic rotation and dynamic link updates based on placement rules
  • Wave-based defense gameplay with enemies attacking the factory
  • Built automated production lines: resource nodes → conveyor belts → machines → storage
  • Combine factory layout planning with defensive positioning and resource management
Personal Roguelike

Isaac Clone

A roguelike demo inspired by The Binding of Isaac, focused on procedural dungeon generation, room-based progression, combat, pickups and special rooms.

  • Implemented procedural dungeon generation with connected room layouts
  • Created a room system with automatic door opening and closing based on combat state
  • Built core combat systems, including health, damage, power-ups and pickups
  • Implemented multiple enemy types, including simple enemies and a boss encounter
  • Added special room types such as shop, secret, treasure and boss rooms
  • Integrated particles, music and sound effects for game feedback
Isaac Clone — boss fight Isaac Clone — generated dungeon

My Skills

Game Engines

Unity Unity
Unreal Engine Unreal Engine

Programming Languages

C# C#
C++ C++
Python Python
HTML HTML
CSS CSS
JavaScript JavaScript

Tools & Version Control

Git Git
GitHub GitHub
Jira Jira
Miro Miro
Plastic SCM

Languages

Polish native
English fluent

Contact Me

Feel free to reach out at kuba.p.mazur@gmail.com or on LinkedIn - I'll try to respond as quick as I can!